cosmo/frontend/src/components/CameraController.tsx

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/**
* CameraController - handles camera movement and focus
*/
import { useEffect, useRef } from 'react';
import { useFrame, useThree } from '@react-three/fiber';
import { Vector3 } from 'three';
import type { CelestialBody } from '../types';
import { scalePosition, scaleDistance } from '../utils/scaleDistance';
interface CameraControllerProps {
focusTarget: CelestialBody | null;
onAnimationComplete?: () => void;
}
export function CameraController({ focusTarget, onAnimationComplete }: CameraControllerProps) {
const { camera } = useThree();
const targetPosition = useRef(new Vector3());
const isAnimating = useRef(false);
const animationProgress = useRef(0);
const startPosition = useRef(new Vector3());
useEffect(() => {
if (focusTarget) {
// Focus on target - use scaled position
const pos = focusTarget.positions[0];
const scaledPos = scalePosition(pos.x, pos.y, pos.z);
const distance = Math.sqrt(pos.x ** 2 + pos.y ** 2 + pos.z ** 2);
const scaledDistance = scaleDistance(distance);
// Calculate camera position based on target type
let offset: number;
let heightMultiplier = 1; // For adjusting vertical position
let sideMultiplier = 1; // For adjusting horizontal offset
if (focusTarget.type === 'planet') {
// For planets, use closer view from above
offset = 4;
heightMultiplier = 1.5;
sideMultiplier = 1;
} else if (focusTarget.type === 'probe') {
// For probes, determine view based on actual distance from Sun
if (distance < 10) {
// Very close probes (inner solar system, like Juno near Jupiter, Parker near Sun)
// Use a wide-angle side view to show both probe and nearby planet
offset = 15;
heightMultiplier = 0.4; // Lower camera for better side view
sideMultiplier = 2; // Move camera to the side
} else if (scaledDistance > 50) {
// Far probes (Voyagers, New Horizons)
offset = 20;
heightMultiplier = 1;
sideMultiplier = 1;
} else {
// Medium distance probes
offset = 8;
heightMultiplier = 1;
sideMultiplier = 1;
}
} else {
offset = 10;
heightMultiplier = 1;
sideMultiplier = 1;
}
targetPosition.current.set(
scaledPos.x + (offset * sideMultiplier),
scaledPos.z + (offset * heightMultiplier),
scaledPos.y + offset
);
// Start animation
startPosition.current.copy(camera.position);
isAnimating.current = true;
animationProgress.current = 0;
} else {
// Return to solar system overview (angled view)
targetPosition.current.set(50, 40, 50);
startPosition.current.copy(camera.position);
isAnimating.current = true;
animationProgress.current = 0;
}
}, [focusTarget, camera]);
useFrame((_, delta) => {
if (isAnimating.current) {
// Smooth animation using easing
animationProgress.current += delta * 0.8; // Animation speed
if (animationProgress.current >= 1) {
animationProgress.current = 1;
isAnimating.current = false;
if (onAnimationComplete) onAnimationComplete();
}
// Easing function (ease-in-out)
const t = animationProgress.current;
const eased = t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
// Interpolate camera position
camera.position.lerpVectors(startPosition.current, targetPosition.current, eased);
// Look at target - use scaled position (only during animation)
if (focusTarget) {
const pos = focusTarget.positions[0];
const scaledPos = scalePosition(pos.x, pos.y, pos.z);
camera.lookAt(scaledPos.x, scaledPos.z, scaledPos.y);
} else {
camera.lookAt(0, 0, 0);
}
}
// After animation completes, OrbitControls will take over
});
return null;
}